One reason for this is how hard Atomic Heart leans into collecting and crafting. But ultimately no matter how you choose to skin Atomic Hearts' android enemies, combat lacks the heft of its inspirations. You can customise your weapons into various damage types (electrical damage for robots, bleed damage for organic foes) and secondary effects like knockback or AoE. The combat has fairly standard basics (a melee weapon, a pistol, a shotgun, a grenade launcher) but is made nuanced by some great individual twists, like the zappy pistol you can upgrade into a death-dealing chargeable shock beam. The difference is that Atomic Heart's electric shock feels… well, like it's just giving things a tickle. BioShock starts you off with a wrench and an electric shock attack called electro bolt, and Atomic Heart does more or less the same but with an axe.
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